Six Meridians
The whole planet is the map. A 55-metre world where every street runs from one spawn to the other, two bomb sites sit in the north, and a run around the equator takes about a minute.
A planet with two halves
The CTs spawn at the north pole and the Ts at the south pole, so every meridian is a way from one team to the other and every square metre of the globe is on a route.
Both sites sit in the north, 45° from the CT spawn: A, Hab Yard and B, Reactor. Six T lanes climb from the south to the sites, three to each, and the ring road on the equator ties them together. Two mid lanes, east and west, run from the CT spawn down to the ring.
The planet's radius is 55 metres, so the horizon is close: two standing players can see each other at most about 25 metres apart. Fights are close by default, and high ground buys range.
Who gets there first
CTs reach either site with time to set up. Ts have three ways into each site, and a fake followed by a rotation costs about 15 seconds.
| Route | Length | At a run |
|---|---|---|
| T spawn → A LONG door | 106 m | 16.6 s |
| T spawn → A SHORT / A RAMP doors | 127-131 m | 20-21 s |
| T spawn → B TUNNELS door | 105 m | 16.6 s |
| T spawn → B DOORS / B YARD doors | 128-130 m | 20-21 s |
| CT spawn → either site's CT door | 22 m | 4-5 s |
| CT spawn → mid, down a mid lane | 70 m | 11 s |
| CT rotation A ↔ B, over the pole | ~86 m | 13.5 s |
| Around the planet | 346 m | 54 s |
At the top run speed, with a knife or a pistol out: 250 units a second, 6.35 m/s. Rifles are slower.
Hab Yard and Reactor
Each site is a walled compound, 26 by 22 metres, with four doors: three for the Ts, one at the end of each of its lanes, and a CT door on the north wall. A walkway runs all the way round the outside, so a retake can come through two doors at once.
ASite AHab Yard
- An elevated platform in the north-west corner looks over the LONG and RAMP doors.
- A container wall on the CT side, and the default box in the middle.
- Cover right inside every door: nobody has to cross open ground from a doorway.
BSite BReactor
- The 7.5-metre reactor is the landmark, and a building-sized piece of hard cover.
- A catwalk on the CT wall overlooks B DOORS; tanks crowd the south-west corner.
- A rover and a generator cover the yard door.
The six lanes
The lanes are 9-metre streets, open south of the ring with cover every 20 metres or so. North of the ring each has its own chokepoint before the site, so the three ways into a site play differently.
| Lane | Into | The chokepoint |
|---|---|---|
| A LONG | A, south door | LONG DOORS: a wall across the lane, its door set off-centre |
| A SHORT | A, east door | The narrows: two buildings pinch the lane to a 3.6-metre gap |
| A RAMP | A, west door | A gate with its door hard against one side |
| B TUNNELS | B, south door | A roofed, lit tunnel, 12 metres long and 3.4 wide |
| B DOORS | B, west door | Double doors |
| B YARD | B, east door | A chicane of three containers across the lane |