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Map · 5v5 · Bomb defusal

Elysium

A human colony on Mars, at war. The whole planet again, but the Sun stands still: site A lies in daylight among the greenhouses, site B in the night town by the lab.

5V5Teams
8First to
1:55A round
2Sites
6T lanes
2Mids
The layout

Day on one side, night on the other

The CTs spawn at HQ, the medbay on the north pole; the Ts at the LZ on the south pole. A, GREENHOUSES and B, LAB sit 45° from HQ on opposite sides. The equator is the FRONT, an 11-metre ring road.

The Sun never moves on Elysium. The A half is day and open rock; the B half is night, 35° past the terminator, and full of the colony's town. A Mars sky hangs over both: a small Sun, Phobos and Deimos, and Earth as a blue point.

Six T lanes climb to the sites, three to each. Two CT roads run down to the mids, AMBULANCE in the east and FIGHTER in the west, each through MID DOORS. Where A's south lane crosses the front lies the CRATER, 26 metres across and 3 deep, crossable anywhere.

Routes and timings

Who gets there first

The CTs set up with time to spare, and the Ts have three ways into each site.

RouteLengthAt a run
T spawn → A, CRATER door114 m17.9 s
T spawn → A, WRECK / TRENCH doors132-133 m20.8-21.0 s
T spawn → B, PIPES door114 m17.9 s
T spawn → B, DORMS / VENUS doors133 m20.9 s
CT spawn → either site's CT door30 m4.7 s
CT spawn → MID DOORS57 m8.9 s
T spawn → a mid103-106 m16.2-16.7 s
CT rotation A ↔ B91 m14.4 s
T rotation, WRECK ↔ VENUS stacks88 m13.8 s

At the top run speed, with a knife or a pistol out: 250 units a second, 6.35 m/s. Rifles are slower.

The bomb sites

Greenhouses and Lab

Each site is a walled compound, 26 by 22 metres, with three T doors and a CT door on the north wall.

Site A on Elysium, Greenhouses, by dayA

Site AGreenhouses

  • The colony's farm, in full sun. Frosted greenhouses block sight: one walls the west door off from the south, another the south door from the east.
  • TOWER, a water-tower deck 1.3 metres up in the north-west, watches the south door; HYDRO's waist-high tanks and a container watch the east door.
  • The geodesic DOME stands by the east door, and every door has cover right inside it.
Site B on Elysium, Lab, at nightB

Site BLab

  • Night, lit by the lab's lamp, the red beacon on SAT and the cyan specimen TANKS. Lit windows turn players into silhouettes.
  • The LAB in the north-west has a WINDOW over the south door; server RACKS give full cover in the north half.
  • SAT, a crashed satellite, splits the east half; its WING lies waist-high along the south wall, and a solar array stands on end by the west door.
Callouts

The six lanes

Each lane has its own kind of chokepoint before its site.

LaneIntoThe chokepoint
CRATERA, south doorThe CRATER on the front, then the GATE: a checkpoint wall with an off-centre 3-metre door
WRECKA, east doorA starship's hull across the lane; the way through is a corridor 3.2 metres wide and 12 long
TRENCHA, west doorThree tall sandbag berms from alternate sides, then the NEST
PIPESB, south doorA roofed utility tunnel, 14 metres long and 3.4 wide, in red emergency light
VENUSB, west doorThe club across the lane: in the front door, past the BAR and the STAGE, out the BACKDOOR
DORMSB, east doorA collapsed dormitory: three rubble heaps from alternate sides
More maps

The other three

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