Dayside
Two against two on the northern half of the planet. One walled site between the spawns, two long ways in for the Ts, and a mid that links them. The southern half is out of bounds.
One site at the top of the world
The map is centred on the north pole. The T spawn is 57 metres from the pole and the CT spawn 53 metres from it on the other side; site A is a walled yard 22 metres from the pole, on the CT side. A 6-metre wall runs round the equator, with a red-lit pylon every 15°.
The Ts have two ways in. LONG is a wide street with LONG DOORS halfway; after them, the curve of the planet is the only cover. TUBES ends in a 14-metre roofed tunnel. MID, the yard round the pole, links them: CAT to long and LOWER to tubes.
The CTs come out by CT RAMP to the CT door, or round by CT ALLEY to LONG CORNER.
Who gets there first
About 13 seconds to either T door; a CT is at the site in three.
| Route | Length | At a run |
|---|---|---|
| T spawn → LONG DOORS | 46 m | 7.3 s |
| T spawn → LONG door | 80 m | 12.6 s |
| T spawn → TUBES door | 82 m | 12.8 s |
| T spawn → mid | 49 m | 7.7 s |
| T rotation, long ↔ tubes by cat, mid and lower | 58 m | 9.1 s |
| CT spawn → CT door | 19 m | 3.0 s |
| CT spawn → LONG / TUBES door, through the site | 40 / 39 m | 6.3 / 6.2 s |
| CT spawn → LONG DOORS by the alley | 65 m | 10.3 s |
| CT rotation, LONG door ↔ TUBES door | 28 m | 4.4 s |
At the top run speed, with a knife or a pistol out: 250 units a second, 6.35 m/s. Rifles are slower.
The yard
An open yard, 26 by 20 metres, behind 4.2-metre walls. The Ts have a door on each side of the front, TUBES on the west and LONG on the east; the CT door is at the back. The bomb can be planted anywhere inside.
ASite AThe yard
- The DEFAULT container runs down the middle of the front half with a crate stack at each end, so no line of sight runs from one T door to the other.
- PLAT, a 1.3-metre deck in the north-west corner, holds the TUBES half; the CT BOX lies along the back wall and the TANK stands inside the LONG door.
- The WINDOW in the front wall looks into mid: bullets pass through it, players don't.
The routes
Two T routes, a mid that joins both, and two ways out for the CTs.
| Route | Into | The chokepoint |
|---|---|---|
| LONG | A, east door | LONG DOORS: a wall across the street with an off-centre 3-metre door; then the long straight, where the crest of the planet is the cover |
| TUBES | A, west door | A roofed, lit tunnel, 14 metres long and 3.4 wide; then TUBES EXIT round the corner |
| MID > CAT | A, east door | Crossing mid in view of the WINDOW, then CAT, 3.6 metres wide |
| MID > LOWER | A, west door | LOWER DOORS, a 2.4-metre doorway halfway along LOWER |
| CT RAMP | The CT door | The CTs' way straight into the site |
| CT ALLEY | LONG CORNER | Round the outside to the east door, past a barrier halfway |