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Map · 2v2 · Bomb defusal

Dayside

Two against two on the northern half of the planet. One walled site between the spawns, two long ways in for the Ts, and a mid that links them. The southern half is out of bounds.

2V2Teams
9First to
1:30A round
1Site
2T routes
110 mSpawn to spawn
The layout

One site at the top of the world

The map is centred on the north pole. The T spawn is 57 metres from the pole and the CT spawn 53 metres from it on the other side; site A is a walled yard 22 metres from the pole, on the CT side. A 6-metre wall runs round the equator, with a red-lit pylon every 15°.

The Ts have two ways in. LONG is a wide street with LONG DOORS halfway; after them, the curve of the planet is the only cover. TUBES ends in a 14-metre roofed tunnel. MID, the yard round the pole, links them: CAT to long and LOWER to tubes.

The CTs come out by CT RAMP to the CT door, or round by CT ALLEY to LONG CORNER.

Routes and timings

Who gets there first

About 13 seconds to either T door; a CT is at the site in three.

RouteLengthAt a run
T spawn → LONG DOORS46 m7.3 s
T spawn → LONG door80 m12.6 s
T spawn → TUBES door82 m12.8 s
T spawn → mid49 m7.7 s
T rotation, long ↔ tubes by cat, mid and lower58 m9.1 s
CT spawn → CT door19 m3.0 s
CT spawn → LONG / TUBES door, through the site40 / 39 m6.3 / 6.2 s
CT spawn → LONG DOORS by the alley65 m10.3 s
CT rotation, LONG door ↔ TUBES door28 m4.4 s

At the top run speed, with a knife or a pistol out: 250 units a second, 6.35 m/s. Rifles are slower.

The bomb site

The yard

An open yard, 26 by 20 metres, behind 4.2-metre walls. The Ts have a door on each side of the front, TUBES on the west and LONG on the east; the CT door is at the back. The bomb can be planted anywhere inside.

Site A on Dayside, from above: the walled yardA

Site AThe yard

  • The DEFAULT container runs down the middle of the front half with a crate stack at each end, so no line of sight runs from one T door to the other.
  • PLAT, a 1.3-metre deck in the north-west corner, holds the TUBES half; the CT BOX lies along the back wall and the TANK stands inside the LONG door.
  • The WINDOW in the front wall looks into mid: bullets pass through it, players don't.
Callouts

The routes

Two T routes, a mid that joins both, and two ways out for the CTs.

RouteIntoThe chokepoint
LONGA, east doorLONG DOORS: a wall across the street with an off-centre 3-metre door; then the long straight, where the crest of the planet is the cover
TUBESA, west doorA roofed, lit tunnel, 14 metres long and 3.4 wide; then TUBES EXIT round the corner
MID > CATA, east doorCrossing mid in view of the WINDOW, then CAT, 3.6 metres wide
MID > LOWERA, west doorLOWER DOORS, a 2.4-metre doorway halfway along LOWER
CT RAMPThe CT doorThe CTs' way straight into the site
CT ALLEYLONG CORNERRound the outside to the east door, past a barrier halfway
More maps

The other three

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