M4A4
The CTs' rifle: faster, steadier, a little lighter.

The M4A4
The M4A4 is the CT side's default rifle. It does less damage per bullet than the AK-47 but fires faster and kicks less, and it moves a little quicker with you.
It carries Counter-Strike 1.6's numbers for the CT rifle, unsilenced.
A headshot never kills through a helmet in one hit: at 10 m it takes 2. To the chest through armour at 10 m it takes 5 hits, 0.4 s of fire.
Damage by range
What one bullet takes off 100 health, with no armour / through kevlar and a helmet. Legs are never armoured. Damage falls with distance, and every player spawns with 100 armour and a helmet.
| Hit | 0 m | 10 m | 25 m |
|---|---|---|---|
| Head | 128 / 90 | 124 / 87 | 120 / 84 |
| Chest | 32 / 22 | 31 / 22 | 30 / 21 |
| Stomach | 40 / 28 | 39 / 27 | 38 / 26 |
| Arms | 32 / 22 | 31 / 22 | 30 / 21 |
| Legs | 24 | 23 | 23 |
Computed from the game's own damage code. Range falloff: ×0.97 every 500 units (12.7 m). Goes through up to 1 wall or bodies.
All the numbers
| Who can take it | CT on the BUY page (a default weapon). Free, as everything is. |
| Damage a bullet | 32 |
| Fire rate | 686 rounds a minute (0.0875 s a shot), automatic |
| Magazine / reserve | 30 / 90 |
| Reload | 3.05 s |
| Run speed | 230 units a second, 5.84 m/s |
| Through kevlar | 70% of the damage |
| Range falloff | ×0.97 every 12.7 m |
| Penetration | 1 wall or body |
The rest of the arsenal
Assault rifle · 7.62 mmAK-4736 damage · 628 rpm · 30 rounds
Assault rifle · 5.56 mmGL-55630 damage · 686 rpm · 35 rounds
Bullpup rifle · 5.56 mmTV-532 damage · 686 rpm · 30 rounds
Bolt-action sniper rifleAWP115 damage · 41 rpm · 10 rounds
Pistol · 9 mmX-1825 damage · 400 rpm · 20 rounds
Pistol · .50D-5054 damage · 267 rpm · 7 rounds
Pistol · 9 mmJR-925 damage · 375 rpm · 16 rounds
Pistol · 9 mmMS-925 damage · 462 rpm · 17 rounds