D-50
The heavy pistol: seven rounds that each count.

The D-50
The D-50 is the heavy pistol, open to both sides. A headshot kills through a helmet up close, and it goes through walls. Seven rounds a magazine and a strong kick mean every shot has to be aimed.
Its numbers are Counter-Strike 1.6's heavy pistol.
One headshot kills through a helmet up to 27.8 m. To the chest through armour at 10 m it takes 3 hits, 0.5 s of fire.
Damage by range
What one bullet takes off 100 health, with no armour / through kevlar and a helmet. Legs are never armoured. Damage falls with distance, and every player spawns with 100 armour and a helmet.
| Hit | 0 m | 10 m | 25 m |
|---|---|---|---|
| Head | 216 / 162 | 180 / 135 | 140 / 105 |
| Chest | 54 / 41 | 45 / 34 | 35 / 26 |
| Stomach | 68 / 51 | 56 / 42 | 44 / 33 |
| Arms | 54 / 41 | 45 / 34 | 35 / 26 |
| Legs | 41 | 34 | 26 |
Computed from the game's own damage code. Range falloff: ×0.81 every 500 units (12.7 m). Goes through up to 1 wall or bodies.
All the numbers
| Who can take it | Both sides on the BUY page. Free, as everything is. |
| Damage a bullet | 54 |
| Fire rate | 267 rounds a minute (0.225 s a shot), semi-automatic |
| Magazine / reserve | 7 / 35 |
| Reload | 2.2 s |
| Run speed | 250 units a second, 6.35 m/s |
| Through kevlar | 75% of the damage |
| Range falloff | ×0.81 every 12.7 m |
| Penetration | 1 wall or body |
The rest of the arsenal
Assault rifle · 7.62 mmAK-4736 damage · 628 rpm · 30 rounds
Assault rifle · 5.56 mmM4A432 damage · 686 rpm · 30 rounds
Assault rifle · 5.56 mmGL-55630 damage · 686 rpm · 35 rounds
Bullpup rifle · 5.56 mmTV-532 damage · 686 rpm · 30 rounds
Bolt-action sniper rifleAWP115 damage · 41 rpm · 10 rounds
Pistol · 9 mmX-1825 damage · 400 rpm · 20 rounds
Pistol · 9 mmJR-925 damage · 375 rpm · 16 rounds
Pistol · 9 mmMS-925 damage · 462 rpm · 17 rounds