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Utility ยท CS:GO rules

Grenades

Four kinds, all free on the BUY page: an HE grenade, flashbangs, a smoke, and fire (a Molotov for the Ts, an incendiary for the CTs). Up to four at once.

GrenadeWhoCarryWhat it does
HE GrenadeBoth1Up to 99 damage, falling off to nothing at 8.8 m. 78.5 at 2 m, 39.1 at 4 m. Kevlar lets 58% through. Walls block it.
FlashbangBoth2Blinds everyone who sees it, you and your team included: up to 4.9 s facing it close, less turned away, nothing past 61 m. Smoke blocks it.
Smoke GrenadeBoth1A cloud 7.3 m across that nobody can see through for 17 s. It puts out fire inside it.
Molotov / Incendiary GrenadeT / CT1Fire on the ground, up to 3.8 m round, burning about 8 s: 40 damage a second, armour does not help. It goes out in smoke.
Throwing

Three throws

ThrowHowSpeed
FullLeft click17.1 m/s
MediumBoth buttons11.1 m/s
LobRight click5.1 m/s, underhand

Press 4 to take out a grenade, and again to switch between your grenades. The HE and the flashbang go off 1.5 s after the throw; the smoke once it comes to rest. A fire grenade that does not land on flat enough ground within 2 s drops its fire to the ground below, or goes out.

The HE and the fire hurt enemies and the thrower, never teammates. Every spawn refills your grenade picks; one you threw this round does not come back until the next.

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