Utility ยท CS:GO rules
Grenades
Four kinds, all free on the BUY page: an HE grenade, flashbangs, a smoke, and fire (a Molotov for the Ts, an incendiary for the CTs). Up to four at once.
| Grenade | Who | Carry | What it does |
|---|---|---|---|
| HE Grenade | Both | 1 | Up to 99 damage, falling off to nothing at 8.8 m. 78.5 at 2 m, 39.1 at 4 m. Kevlar lets 58% through. Walls block it. |
| Flashbang | Both | 2 | Blinds everyone who sees it, you and your team included: up to 4.9 s facing it close, less turned away, nothing past 61 m. Smoke blocks it. |
| Smoke Grenade | Both | 1 | A cloud 7.3 m across that nobody can see through for 17 s. It puts out fire inside it. |
| Molotov / Incendiary Grenade | T / CT | 1 | Fire on the ground, up to 3.8 m round, burning about 8 s: 40 damage a second, armour does not help. It goes out in smoke. |
Throwing
Three throws
| Throw | How | Speed |
|---|---|---|
| Full | Left click | 17.1 m/s |
| Medium | Both buttons | 11.1 m/s |
| Lob | Right click | 5.1 m/s, underhand |
Press 4 to take out a grenade, and again to switch between your grenades. The HE and the flashbang go off 1.5 s after the throw; the smoke once it comes to rest. A fire grenade that does not land on flat enough ground within 2 s drops its fire to the ground below, or goes out.
The HE and the fire hurt enemies and the thrower, never teammates. Every spawn refills your grenade picks; one you threw this round does not come back until the next.